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The Alluvials

The Alluvials is an exper­i­men­tal video game that reimagines the conventions of the medium to explore the physical and emotional dimensions of climate change through a non-human perspective.

This four-level video game creation invites players to embody entities rarely represented in traditional games: natural elements and creatures such as forest fires, the Los Angeles River, a Yucca moth, a field of Joshua trees, or a wolf pack. Each level rein­ter­prets a classic video game genre (first-person shooter, walking simulator, open world, puzzle platformer) through a radical ecological prism.

The dis­tinc­tive­ness of The Alluvials lies in its delib­er­ate­ly difficult” gameplay, with sometimes confusing or unpre­dictable mechanics. This approach is not intended to frustrate the player but rather to reflect the complexity and over­whelm­ing power of the climate crisis, while challenging our constant desire for control over our environment.

The work is part of Bucknell’s research in game ecology” – an emerging field that studies how nature and the environment are represented and integrated into video game media. By inviting us to perceive the world through nature’s own eyes,” The Alluvials encourages us to develop a deeper empathy toward our environment.

This immersive experience thus offers a new form of engagement with ecological issues, going beyond simple discourse to create a sensory and emotional connection with natural systems. Through this approach, Bucknell invites us to fun­da­men­tal­ly rethink our rela­tion­ship with the non-human world and to imagine new ways of interacting with it in the face of con­tem­po­rary environmental challenges.

Alice Bucknell, The Alluvials (2022) is presented as part of the exhibition Hybrid Futures: Rhizomes, Meshworks & Alter-Ecologies, organised and produced by Elektron.
Curators: Vincent Crapon & Françoise Poos.

Alice Bucknell
The Alluvials, 2024
Video game, infinite duration

Originally com­mis­sioned by mudac with additional support from trans­me­di­ale and Arts Council
England. 
Game development support: Fabian Grundmann
Original score: Ken Yama
Graphic elements: Tom Joyes. 
Special thanks to the Los Angeles Public Library and Friends of the LA River.

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